Nikhil Chaudhary
Unity Game Developer
Remote
Unity Game Developer with over 2.6 years of production experience developing Android, iOS, WebGL, and Windows games using Unity (2021 LTS, 2022 LTS, 6 LTS) and C#. Specialized in multiplayer game development, scalable gameplay architecture, backend integration, mobile optimization, and production-ready gameplay systems. Experience contributing to live production titles with 5M+ downloads across casual, hyper-casual, and multiplayer games. Strong expertise in Photon PUN2, Photon Fusion, Unity NGO, Socket.IO, Colyseus, Firebase, Node.js, MongoDB, URP, gameplay systems, clean architecture, object pooling, responsive UI systems, and real-time networking workflows.
Unity 2D/3DUnity 2021 LTSUnity 2022 LTSUnity 6 LTSC#C++CJavaScriptUnreal EngineVR/AR/XR Prototype DevelopmentUniversal Render Pipeline (URP)High Definition Render Pipeline (HDRP)Built-in Render PipelineScriptable Render Pipeline (SRP)Shader GraphPost-Processing StackLighting and Rendering OptimizationGPU InstancingOcclusion CullingMobile Rendering OptimizationWebGL RenderingPhoton PUN2Photon Fusion 2.xUnity NGO (Netcode for GameObjects)Socket.IOColyseusMirrorFishNetUnity RelayUnity LobbyDedicated Server ArchitectureServer-Authoritative MultiplayerMatchmaking SystemsLobby SystemsRoom ManagementPlayer SynchronizationRaiseEvent SynchronizationRPC SystemsNetwork Object SpawningNetworkTransformNetworkVariableAuthority HandlingClient-Side PredictionLag CompensationReconnection SystemsNetwork OptimizationMultiplayer UI FlowsSocial Invite SystemsHigh CCU OptimizationFirebase AuthenticationFirestoreRealtime DatabasePush NotificationsNode.jsExpress.jsMongoDBREST APIsJSON SerializationCloud Save SystemsPlayFabLive-Service ConnectivityBackend SynchronizationGameplay ArchitectureCombat SystemsHealth SystemsResource ManagementBuilding SystemsEndless Runner SystemsTilemap SystemsState-Driven GameplayWave SystemsSave/Load SystemsEnemy AI SystemsFSM AIBehavior TreesProgression SystemsClean ArchitectureModular ArchitectureSOLID PrinciplesMVPMVCSingletonState MachineFactoryStrategyObserverEvent-Driven ArchitectureScriptableObject-Driven ArchitectureObject PoolingReusable Gameplay FrameworksUnity ProfilerMemory OptimizationGC OptimizationDraw Call ReductionFPS OptimizationMobile OptimizationWebGL OptimizationBuild Size OptimizationLow-End Device OptimizationTexture OptimizationSprite Atlas OptimizationIL2CPP Build TargetAndroid DeploymentiOS DeploymentAPK/AAB GenerationPlay Store SubmissionApp Store SubmissionApp SigningTouch ControlsResolution HandlingSafe Area HandlingBattery OptimizationCross-Platform DevelopmentUnity Cloud BuildGitHub ActionsGitGitHubGitLabSourcetreeVisual StudioAndroid LogcatDOTweenUnity AddressablesAdMobIronSourceAppLovinFirebase AnalyticsJiraTrelloClickUpAgileScrumSprint DeliveryUnity UITextMeshProResponsive UI ScalingLocalization-Ready UI SystemsHUD SystemsUI Animation PolishCross-Device UIFigma